Today I'm going to bring you a full, in-depth game review and analysis of Raid: Shadow Legends. No, but I did download and I'm going to share my short-lived experience (surprise - it was bad). So we've all seen ads for this "game" no doubt, and it seems like it will maybe be an rpg based game, and the ads flaunt the great gameplay. However, when I got the game I was introduced to just tapping again and again. I thought it could've been worse though, I mean at least there were an array of different skills/abilities. But that thought went away a minute layer when I noticed a button in the bottom right corner with X1, and of course this means auto, but if all of your gameplay can be on autopilot, even at X2 speed, what is the point of playing? I mean, there's nothing to play. Then I deleted it. This well-known game actually reveals a lot of truths about the mobile game industry, though, and how greed and targeting children often overshadows any quality a mobile game could possibly have had in the first place. From the over-the-top marketing, to the gacha based system advertised as "gameplay", even to the game mechanics that don't take any mental capacity and leave you bored and unsatisified. These types of mechanics are also a way to draw people into paying more into the gacha system, because when someone gets bored with what they have in a game, for some the next step is to buy and buy, gambling for the chance at a more interesting character because maybe then you'll have a good time. So, when you see these signs delete, delete, delete, although, you probably already know that if you're reading this, which is why this marketing is typically focused on a much younger demographic, so the companies/developers can trick them into handing over their parents' money without them having a single clue they are being taken advantage of. I don't know if we'll ever see a decline in this type of mobile game development, but I can still hope.
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In this unit we learned new, and really interesting topics/techniques for our modeling and animating. This includes MassFX, particle systems, daylight systems, and the cloth modifier. These new tools are extremely useful and I hope to find myself using them a lot more in the future to create more advanced-looking models and animations. Unfortunately though, this comes at price, and that is the difficulty lower-end computers have with these tools. Recently I was able to get 3DS Max on my computer and it handles things semi-smoothly, but the issue comes in when we combine these tools into a single file and attempt to render it. This is really sad to see after we spent the unit learning about these topics, because when put together you can make beautiful, intricate, or complex animations, but if your computer can hardly function during the process the fun is taken out of modeling and you're just left feeling frustrated. After learning my lesson and trying to put too much pressure on my computer, I realize I will have to make sacrifices, even if it is unsatisfying to do so. A world in which you could model anything you want, however you want without 3DS Max crashing sounds great, but it's simply not possible. It's a shame because particle systems and MassFX are able to create realistic movement, but can become too much for many older, less capable computers, such as my own, to handle.
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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