The Witness is a singleplayer puzzle with beautiful settings. If you enjoy beautiful scenery I would definitely recommend giving The Witness a try. It is now free to play, and there is plenty of variety in all of the scenes. Even in the first tutorial like space they gave us a detailed and serene atmosphere. The varying settings really make the game how good it is. The way the creators made each landmark at the end of the puzzles was not only aesthetically pleasing, but added to the puzzles. The further you go into the game the more difficult and complicated the puzzles get, and you need an eye for subtle hints. One thing I love about this game is that they not only had unique scenery to look at, but they also incorporated it into the puzzles. It would be really easy to just have scenery and have puzzles and say you have a game, but taking the time to incorporate both payed off for this game . So maybe when you are stressed give The Witness a try,
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This year, for the first time I used a professional 3D software. In the past I have had to use less professional software for creating 3d models, but the interface was something I had never seen before. So far we have already gotten into primitives, subobjects, and modifiers. Of course my favorite thing to work with would be the modifiers, because you can use them to easily create really unique shapes. But we can't just use modifiers to create a model, we have to put everything we've learned to use. This is something that I have actually really liked about this unit because when modeling and learning new tools you still have to go back and practice the old ones because if you want to use modifiers you will still need a base, so we go back to primitives. This gives us much more practice with all the tools, but still doesn't take away from learning something new. The most interesting modifier to work with so far though has been the noise modifier, because it lets you see how easily a new unique shape can be created just through one modifier. So this unit has already taught me a lot about 3d modeling, and I'm looking forward to the rest of the year.
In Summary:
In this past unit, we have started working with 3d modeling using primitives and modifying subobjects. Before we could start getting into the very basics of 3d modeling though, we had to understand and get used to the 3ds Max interface. This was more time consuming than the projects we have done so far, but it has made the work we've been doing much quicker and more efficient. Creating the models by using primitives, and using subobjects to change and modify the models so far has been quite easy. While we haven't yet delved into working with more advanced tools yet, already using basic objects like boxes and spheres we have been able to make simple tanks, pencils, snowmen, and more. Here is a top view of a tank I created using primitives, the move tool (W), and the rotate tool (E), and modified with the extrusion tool: This simple model allowed me to get a feel for the extrusion tool which we have continued to use in our other models. Although simple, learning the fundamentals of subobjects and working with tools like extrusion and bevel is important for future projects that may involve creating complex models. For the future I am excited to learn how to create more detailed models, how to create and apply textures, and how to rig models and animate with them. There are definitely plenty more tools for me to learn about in 3ds Max for me to accomplish these goals, and with the large interface it may take some time, but so far the tools have been easy to use and catch on to.
In Summary:
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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