After learning the basics of Unity, we started working on our next course in Unity Learn: Junior Programmer. This course will teach us the basics of programming in Unity, which is key for game development in general, and especially in Unity. While previously having experience and doing work in the 3d space, this will open up new doors, as the code is really the bread and butter of any game. It started off with us learning C# scripts, we were able to customize the speed and direction of a vehicle in Unity. Something important we learned was how to make the camera follow the player using scripts. Obviously camera movement is fundamental when it comes to gameplay, so this was a key takeaway. We also learned how to take user input and apply it to the scene/assets. Aspects of game like these are why it is key to learn about coding and scripts if you want to develop games.
In Summary:
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Recently we started working in the Unity game engine, utilizing the Unity Learn pathways. Having completed the Unity Essentials pathway I learned a lot about how the engine works, though I still have a ways to go; hence the word "essentials". Although intimidating, it wasn't too difficult getting the hang of the interface as a lot of aspects are similar to 3ds Max which I am quite familiar with. Something that amazed me was how many resources there are for developers using Unity, with the Unity asset store and more, there are also many communities online that allow aspiring devs to interact with experienced ones. Communication and connections are extremely important in most fields including game design, and the communities surrounding Unity give many opportunities for both of these.
Going into Unity it was easy to learn some basic shortcuts as they are similar to, if not the same as, those in 3ds Max. For the most part, the projects we made in this pathway were also simple and easy to make, as I believe their main purpose is to get the student accustomed to the interface and the most basic of tools. None of the information about Unity so far has been particularly difficult to understand, but I'm sure that will change once we get into a key part of Unity: programming. Overall I feel pretty good about working in the Unity engine, and hope to continue this progress to soon make a full, unique game of my own. I'm looking forward to learning about scripts and all the possibilities it will bring about! In Summary:
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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