Right from the beginning being introduced to this mystery island project I knew I wanted to make an arctic island setting. I find the isolation of remote research stations in the Arctic and Antarctic to be really interesting and I think it could be good for a game with an air of mystery. Creating the sketch along with the outpost itself was definitely based off of various research stations I've seen, although I wanted to keep the tones drab rather than colorful as most actual stations are just to keep an almost eerie, unsettling, and lonely feel. From there creating the actual terrain I wanted to have two different islands within sight of one another, the initial island you land at being the location of the outpost and the next being the mountainous region where many of the strange phenomena, ancient relics, and cryptic mysteries would be. I wanted the crescent shape for the mountainous island because it ties in nature with an astral, mystical feel. I was not able to add snow vfx within the time allotted unfortunately, but I look forward to working more with that in the future on my own time.
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I would fit the role of 2D artist well because I already have prior interest/experience in 2D art, both digital and traditional. I understand software such as Photoshop and Illustrator, and if we ever have school licensing issues with Adobe CC I also have experience and access to the free alternative, Krita. I have a decent understanding of the tools and software to create the artwork, but also the concepts such as anatomy. Creativity is one of the most important aspects of this role as well, and I would like to consider myself a creative person. I would be able to complete the expected responsibilities listed in the graphic because when I have an artistic idea, I am motivated to bring it to life. I have experience at home using a drawing tablet, and I also participate in the digital painting club, so access to the right tools and experience using them wouldn't be an issue.
In game development communication within your team is key. To effectively communicate between members it is very useful to have a singular place where the details of the development process can be laid out. This is where production management software comes into play. This year our teams are using Trello for scheduling objectives for each member and tracking our progress, as well as just general communication.
When I was brainstorming how I wanted to make my outpost my main idea was to have cold-looking, drab architecture that could survive harsh weather conditions. I took a lot of inspiration from looking at actual arctic research stations, a lot of which were in bright colors like red, which I ended up avoiding in my final model. Another difficult decision was the windows, because I was trying to determine whether having all the windows be plain small squares or slot-like like the one on the window, or to have them as they are in the final model below. Ultimately I went with the design below because the simple geometry of the previous design just made me feel like the model was too simple, although I'm still not sure if this was the best choice as the shape of the windows is quite homey in comparison to the rest of the design making them look out of place. One of the aspects that I did have envisioned from the start though was the door, which came out pretty much exactly as I wanted; a heavy-duty steel door with a small, unwelcoming window and a number/lock pad. All in all, this process was a bit tedious due to the modular components since I still need to work on my organization when it comes to modelling, but it could've turned out worse.
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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