This week there's been a lot to do, and again flashbacks are at the forefront. The flashback has been going well although as time catches up pressure is getting higher, and hopefully the quality of the art doesn't decline as a result. Unfortunately, one day this week I lost time to work on the flashbacks due to an issue with the tablets at school, as a result I was then assigned to a new project, making a poster for another team's game in our own. Initially, this was supposed to be something for me to do that wouldn't require a tablet, but once the tablet's started working again I decided draw it out since it looked better in my opinion, and fit the idea of a promotional poster better. I also got a glimpse into what the other members are working on for the weeks ahead, and needless to say we all have quite a bit on our plates. Moving forward I will continue working on flashbacks and any other side projects brought to me.
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This past week I've been continuing work on the flashbacks, and am reaching the completion of one. Working in Photoshop so far has been partially remembering what I've learned in the past, as well as learning along the way. So far I've mostly made use of clipping masks which have been very helpful, and blending modes. Something I've struggled with was dealing with mistakes while drawing, specifically when it comes to layers. I've made the mistake of drawing something on the wrong layer and only realizing until too late to reverse it. Although I can work around these problems, finding ways to do so lengthens the drawing process significantly. As the other 2D artist shifts focus away from flashbacks this week for texturing, I will be doing the opposite, but we will still remain in communication regarding the flashbacks. We will be sharing Photoshop files with one another to improve consistency and communication. Unfortunately, I couldn't draw as much this week as I would've wanted since I was extremely busy with college-related things, but this week my schedule should be more free. As the year comes to a close, it's interesting to see how the work has been coming together from all team members.
In Summary:
This week I stuck to my goal of primarily working/focusing on the flashbacks, and made some more progress. There was also some more communication with the other 2D artist so I could share the frames I made for a transition from in-game to the 2D cutscene. This transition will fade into the cutscenes at their beginning and end. It's important that we both have this transition so that we can maintain consistency across the board. I continued my work on the actual animations and am reaching a finished product which should be done by the end of the weekend. After speaking with the team lead and the other 2D artist, we will likely be collaborating more on the actual animation of these scenes, and sharing the Photoshop files we've been working on with one another. This upcoming week's goal is definitely aiming for more collaboration on these cutscenes as well as completion so we can begin testing the scripts in-game to make the cutscenes appear when they're supposed to. As the deadline approaches I will have to do more work at home to make sure we aren't crunched for time in the last moments before the game is due, and hopefully the rest of production goes smoothly.
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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