This unit has been all about lighting, which I'm pretty happy about. Lighting is so important in every scene in every game, movie, pretty much any entertainment media, so recreating that into 3d scenes is kinda exciting. So far, we've learned about sun positioners, standard lights, and Arnold lights. My personal favorite has been the Arnold lights because, despite the mildly excruciating render time, the renderer just has more capabilities than the scanline renderers, so the lights look far better and more realistic. My least favorite would have to be sun positioner just because it's the least fun to work with and it feels as though I have less control over it. One thing I've taken away from the past few assignments is how to be able to use multiple different types of light sources in conjunction with one another to create a more well-lit scene. This can be useful because if you want to use standard lighting in your scene, just one of these can look fairly plain and unrealistic, but if you find the right combination of types of standard lights, you can create that complex lighting and elevate your scene further.
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So, Darkwood is a top-down horror game that has been available on pc for quite some time, but I believe is now available on consoles such as the ps4. I recently bought the game on steam and with all this time to kill I was able to sink some hours into it. This game is the type of horror that makes you feel, anxious and paranoid, a main proponent of this being the mechanic that limits your full vision to the light emitted from your flashlight. This not only makes thee game more fun to play, but adds to the eerie atmosphere that keeps you in suspense at all times. Another thing I noticed was the use of color in this game was really fitting in every situation. Overall the colors were very dark, however the mood could be changed when the typical blue-toned greys of the night shifted into oranges, becoming closer and closer to red, or even black. The most obvious use of color, though, would be the bright reds used in some situations, not gonna spoil much, but like in the beginning scenes when the moment of suspense is happening, your flashlight, which would have brought security, emits a alarming-looking, bright red light. This bright red is then used again throughout the game. Another thing I enjoyed about this game was the characters. Again, I don't want to spoil so I will only mention the wolf character ad doctor which keep up with the scary game title, however, when we meet the wolf it really provides a sense of security. Overall, this game was hard to play because I was spooked, but it was easy to come back to so I definitely recommend.
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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