Since we just finished our 3D unit I thought I would pay tribute to one of the best looking 3D animated shows out there: Land of the Lustrous. The story is closest to a coming-of-age story where the main character develops physically, emotionally, and mentally throughout the story, but what I really want to talk about is the beautiful animation. The creators really maximized the pros of 3D animation and 2D animation and combined them flawlessly. One of the most interesting parts of the character design, though, is the hair. Using unique textures for each model they were able to create movement and texture of hair in a way that couldn't be done through 2D animation. I've seen a few 3D animated shows before, but none hit the mark for what 3D animation could and should be quite like Land of the Lustrous. References:
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This year I've gained experience with software that was completely new to me. I have learned tools and methods in many programs like: Photoshop, Illustrator, Animate (Flash), After Effects, and 3DS Max. My favorite unit so far though has been the most recent. Working with 3D models and not only being able to begin to bring them to life with the basics of textures, but also animation has been exciting for me. Being able to create an animation using a program you knew nothing about at the start of the year feels pretty great. It takes a bit getting used to animating in 3D, but it is definitely easier than 2D animation because the computer does most of the work for you (Just remember to turn on autokey). I've made two animations this past unit and you can find them on my selected works page! It isn't easy to learn so many new tools from many different programs all in one year, but I'm glad I did, and I can't wait to expand that newly found knowledge next year!
When I uploaded my first post on 3D modeling talking about primitives and modifying subobjects we had just begun the very basics of 3D modeling. While I am still only a beginner we have still expanded our knowledge of 3D modeling tools since that first post. Then, even though what we were doing was simple, I was happy with how things were going, and although our work has gotten more complex with different tools, I am still just as happy if not more so. We can now make more interesting models that take more than just simple primitives. Not only have we learned how to make unique shapes using splines and getting more used to modifiers and continuing to learn about the different options, but we also learned how to apply material and texture to our models. This was a big step forward for me, and made 3D modeling more fun. We can now apply different patterns and colors, and different blends of them. One of the more exciting aspects though is the fact that we now can add images onto our models. Using the new information on materials we could use our past models to create an entire scene. This last project really shows the progression from when we first started modeling because all we could do was create simple shapes and add one color. Now we can create interesting and unique shapes and unique blends of materials enough so to create a whole scene. I'm really excited for learning how to animate our models in the near future because so far, I have enjoyed this unit and 3D modeling itself.
In Summary:
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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