We are currently working through the preproduction process of creating a game, specifically the conceptualization, concept art, and storyboarding aspects. After this though, we are going to be learning more about level design, and can even create our own game prototypes. This unit has been interesting because it is almost entirely built off of each of our individual game ideas, and we get to follow through on it with concept art and a prototype. In this class previously, we have built off of our previous work, but not in a way that entirely follows through on one concept like this. I am excited because of this, but also because we finally get to take a deeper look at level design. I've been wanting to learn more about level design for a while now; about what it takes to create a good level, the thought process from start to finish, and how to create the physical depiction of a design. I think it will be challenging to create a good level design, especially as it would be my first fully thought out level layout, but no one really expects game design to be easy.
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In our next upcoming project, we are to create the concept artwork for our very own game idea! In order to do this we learned about the various processes that go into creating this artwork. This would include creating a mood board, making simple thumbnails, and refining those ideas into actual sketches, and eventually completely refined concept art. I found the idea of creating a mood board interesting and the most new out of these processes because when I draw I don't typically have to think out my concept that thoroughly as I am simply drawing for the sake of drawing. When it comes to concept art, however, it's clear that your ideas must be much more well thought out and thorough, as you want a design that gives a clear message, and one that is fully understand by the rest of the development team. The process for refining your art all the way from a thumbnail to the finished product is interesting to see because our simple silhouette thumbnail ideas can be the very basic foundation for a much more complex character design. This process isn't easy, and the amount of work put in by concept artists can often be overlooked as not many people think about these processes and all the genuine work put in behind the scenes. Being able to put myself in the shoes of a concept artist and execute my own designs helps me appreciate game artists even more!
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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