This summer I've been learning about the basics of Blender, and have begun familiarizing myself with the interface for 3D modeling. To make the donut in the image below I followed the first level in a tutorial series (linked in references). I learned many important hotkeys, how to manipulate and object's basic parameters, and how to use edit mode. The tutorials showed me how to use that knowledge along with basic sculpting to quickly make a model more realistic. I also learned how to setup a camera in Blender, and I learned a bit about the Cycles and Eevee renderers. Two small but useful tools I learned was the move camera with viewport tool which made setting up the camera feel much easier and natural, and the denoise node which, as the name says, was able to denoise an image after render; this made my image look far cleaner than it did in the original render. Something I noticed when rendering my image was how quickly it went in comparison to my experiences with 3DS Max. With light, shadows, subsurface scattering, and using the Cycles renderer, I was able to have the final image rendered n around two minutes, which impressed me. When learning to use Blender there is a steep learning curve, but the software offers plenty in regards to both 3D and 2D artists, at a free price. After making this simple model, I want to learn more about Blender and how to use it, and my next post will likely be the finished product after the tutorial series. In Summary:
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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