In this course one of the most important pieces of new information was on how to use Probuilder in Unity. The tools available in Probuilder make the production of levels much smoother, and is reminiscent of 3D modeling programs I have used in the past, especially 3DS Max. The method of using Probuilder to create levels by flipping the normals on a cube and expanding from there in order to keep the player in an enclosed environment is very useful. I think in general the interface of Unity can be difficult at first but the more you work with it, the easier it will be to catch on. None of the content on this course was particularly difficult, considering most of it was not new information, however what was new, Probuilder and the FPS AIO asset, weren't difficult to use, in fact they made working in Unity much easier. This course helped me recall the skills and tools I learned about last year, while also introducing me to a few new ones which made workflow much more efficient.
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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