We've now begun moving out of the preproduction phase of game design; the brainstorming, storyboarding, prototyping, and sketching is now going to be put to use in the production phase. The game engine we will be learning in the GAD course is Unity, where we will grow familiar with the interface along with learning and using the programming language C# to create games of our own. Getting accustomed to the workspace/layout of Unity is one of the first steps in creating your first game in the engine, and learning the tools and where to find them quickly and efficiently can take time but will save you time in the long run. The image below shows some of the different components that make up the engine. Knowing about the various assets that make a game is also important, and methods like whiteboxing can aid in the process of creating your game. Mesh objects are incredibly important as the different types can either contain the bones that facilitate an animation, act as props (interactive and non-interactive), and manage collisions. Simple mesh objects called volumes determine a game area that differs from the other areas. Volumes can be used to define world boundaries, trigger an occurrence, change world physics in the specified area, or apply different render and lighting settings to certain areas in the game. Things like animations should be imported as the capacity of game engines like Unity to create animation is incomparable to other software like Blender or 3ds Max. This is only scratching the surface of the Unity engine, but getting started on complex software takes time, and with time we can learn about the specifics of the engine.
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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