After going in-depth to camera settings and how they all work together to create a thought out picture, I feel I will be able to better understand how to incorporate this into 3D modeling. 3D simulated cameras include aperture, ISO, and shutter speed just as a camera irl. However, being able to test out these aspects in real time with a camera can be very useful in one's understanding of the concepts. Something interesting about these settings is how they all affect exposure, and can be used strategically to provide an image with the wanted exposure. Integrating these concepts with lighting which we previously covered, we can create more atmospheric, finished, and possibly realistic scenes. Going even further in-depth is Bokeh and FoV which are used to blur backgrounds (this is an oversimplification of Bokeh) and field of view can shift the focus, change the impact of certain objects, and change the tone. Utilizing these, we can create complex scenes, and when used correctly, more impactful scenes.
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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