This week I stuck to my goal of primarily working/focusing on the flashbacks, and made some more progress. There was also some more communication with the other 2D artist so I could share the frames I made for a transition from in-game to the 2D cutscene. This transition will fade into the cutscenes at their beginning and end. It's important that we both have this transition so that we can maintain consistency across the board. I continued my work on the actual animations and am reaching a finished product which should be done by the end of the weekend. After speaking with the team lead and the other 2D artist, we will likely be collaborating more on the actual animation of these scenes, and sharing the Photoshop files we've been working on with one another. This upcoming week's goal is definitely aiming for more collaboration on these cutscenes as well as completion so we can begin testing the scripts in-game to make the cutscenes appear when they're supposed to. As the deadline approaches I will have to do more work at home to make sure we aren't crunched for time in the last moments before the game is due, and hopefully the rest of production goes smoothly.
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12/11/2023 10:15:29 pm
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1/29/2024 08:40:29 pm
A summary of 79 words about 3D animations:
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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