The typer code was a far more strenuous process, as it required several different scripts to be created. Having to incorporate the typing into the parkour how I wanted meant I had to make certain box colliders trigger the typing UI, which would be a separate scene in Unity, to pop up and then I had to make the actual script for the "typer" or how the player's typing would be registered as correct or incorrect, and how the game would know when the full word was correctly typed. Then I had to figure out how to get the scene to switch back to the actual game scene once the word was completed, and I had to create a separate script for the word bank, which was also complicated by the typing UI only being on screen upon the player entering certain colliders, triggering the event. This is currently not functional as my public variable of word output, which would allow my words to be displayed in the typing UI is not allowing me to assign my canvas' text to it.
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1/8/2024 10:21:38 pm
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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