The creation of this game is not over for me yet, but even still it's been a journey that's taught me a lot already. Although my main concern now is coding, I was still able to learn a lot of new skills in C# through the tutorials I watched and info I read outside of the given materials in the AGAD course. Unfortunately, I still have not been able to fix my issue with the typer script and assigning my canvas text to the word output public variable in Unity. My next step may just be to create a new canvas for the typing UI and then reassign my script, because the way I created my canvas and the panel itself may be causing issues, as strange as that seems. All in all, I was able to learn a lot more about coding in C# both through practice and researching on my own, I have a better understanding of how to connect various scenes in Unity through scripts and build settings, and a far better understanding of UI than I previously had. One of the most enjoyable aspects of this project though, had o be building the environment. Although it was tedious at times, it was nice to be able to see everything come together how I wanted and trying to figure out how to use the assets themselves as parkour obstacles and platforms while remaining somewhat immersive was fun, and deciding how to add affordance and signifiers was as well. Hopefully creating a new canvas will fix my issue with the typer so that my game can be playable soon!
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1/8/2024 10:21:19 pm
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3/11/2024 09:47:48 pm
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About meI am a Senior at DSA and currently taking the Advanced Game Art and Design course. I enjoy playing video games and drawing in my free time. The opinions expressed within this blog are my own, and do not reflect that of Durham School of the Arts of Durham Public Schools Archives
May 2022
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